
For those of you who haven't spent an absurd amount of hours flipping your ship upside down and right side up in some sort of maniacal dance to increase points and evade destruction well, you probably haven't been spending your time playing Ikaruga. If you're so far removed from the loop that you don't know what it is, in a nutshell, it's a vertical-scrolling shooter where you control a ship that has to modes (light and dark) while in light mode you shoot (you guessed it!) light lasers, and in dark mode you shoot (pause for dramatic effect) dark lasers! While in light mode you don't take damage from enemy light damage, and dark prevents dark damage (Its absorbed and can be used to unleash a special lasery attack). Attacking dark with light and vice versa will cause double damage however it will also make you that much more vulnerable. The video below is one from a player that's truly mastered the art of Ikaruga.
Now with that out of the way you can let your imagination get the better of you when you think of this idea inserted into a platformer. Ubisoft will be releasing the game "Outland" for the Playstation Network and Xbox Live. The only catch? Being the opposite color of an enemy is now a necessity not an option if you plan on taking them out. The concept works well in a shooter, but can it carry over into a platformer? Would we have such a fascination with Mario if he had to switch colors to kill goombas or Koopa Kids? Don't get me wrong, I'm enthralled with the idea, I just hope that Ubisoft can keep churning out DLC that is as enjoyable as it is unique. I'm unaware of a release date as of yet, but hopefully we'll be gifted with more information after PAX. For now, you'll just hafta enjoy this still which looks like something out of Shadow of the Colossus mixed with Patapon.
