My Favorite Video Game Commercials

by Staub


In the era of mass media overload, viral marketing, and ADD advertising, its sometimes difficult to embrace great marketing when you see it. As someone who has always had a passion for advertising and marketing (I have an MBA in this field) Im always taken aback by a truly great commercial. There are so many great commercials across all mediums that have stuck with me over the past 20 years; whether its Wheres the Beef or Time to Make the Doughnuts we have little catchphrases and themes that have been built to stick in our minds. I for one, love some of the video game commercials that I have seen throughout my years as a gamer. Here are some of my favorite game commercials. Some are old, some are new, but they all capture what their game represents and have had a lasting effect on me as both a gamer and a marketer.
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Blog: The Advantages of Missing the Bandwagon!

by Staub

Ive missed the bandwagon. For those of you in the gaming world, you know that missing the bandwagon typically comes when someone skips a system, generation, or series of games. I missed the bandwagon when I decided that I was going to pursue the life of a PS3-only gamer, and allow the Xbox 360 to be vacant from my entertainment catalogue this generation. I love my PS3, and I still enjoy it better than the Xbox, but it is safe to say that by skipping the box, I have missed the bandwagon. Luckily this Christmas I was surprised with a brand new 250 gig Xbox 360! After missing roughly 5 years of games, its amazing to finally be back among the super gamers. However, I realize now that being behind the times (slightly) has some great advantages.

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Blog: 2011 Review

by Staub

The gaming hangover from the end of 2011 is finally over! So I felt like taking some time to let you folks on the Internet know how I felt about 2011 in terms of video gaming. Firstly, 2011 was a fantastic year for video games. Any gamer could tell you that we got bombarded with one of the best gaming years in recent history. That doesnt mean that everything was all marshmallows and roses, however. There were some MAJOR disappointments, but we also had some great new announcements, and some strange occurrences, in 2011.


Biggest Disappointment

I know that this decision may fair unpopular, but I have to say that L.A. Noire was my biggest letdown in 2012. When I nominate a game as a let down, its not just about lacking quality, but quality vs. expectations. L.A. Noire was in no way a bad game; repetitive, thin, and lacking, yes, but was it a game of low quality, no. Im not entirely sure what I was expecting out of Bondis first (and last) game. From the first trailers of L.A. Noire, I was instantly excited about a game that combined the playstyle and grime of Grand Theft Auto with the glam and majesty of the 1940s. Noire had superb presentation and beautiful graphics, but fell short in the gameplay department. The game started off so quickly but soon faded into a string of repetitive missions that all began to feel exactly the same. Puzzles were mere carbon copies of themselves, and conversations grew increasingly awkward. Even Cole, the games main character, starts out being incredibly likable, and ends the game in a fairly unsympathetic light (even after his death). I feel as though this character perk was designed to display that even a golden boy cop can be subject to the grimey underbelly of 40s LA.

LA Noire could have done much more, but ultimately felt like an empty game. Few games over the past decade have started out so well, to end up so bland. I never felt any need or desire to attack side missions, nor did I feel incredibly motivated to help folks on the street. For most of the second half of the game, I wanted to play the game just to finish it. After finishing LA Noire I felt empty and felt as though I should have used my time playing something else.

Sleeper Title of 2011

Let me get this out of the way, I dont care too much for Rayman. I think he looks like some failed combination of a Saturday morning cartoon and a fast food mascot. I could see Rayman selling me extra cheeseburgers on a commercial for Burger King. So when I saw the first videos of Rayman Origins I wrote the game off. I then stumbled upon the demo one evening on the PSN. After playing 2 levels on the demo, I was hooked! I love 2D platformers, and have always felt as though they still have quite a bit of potential that has yet to be untapped. Rayman Origins is a strange and slightly overwhelming 2D platformer, but its the best platforming game to hit my television since last years Donkey Kong Country: Returns. I know that the game has probably sold well, and has scored some great review scores across the Internet, but it has most likely been lost to the giant wave of other AAA titles that came out in the fall of 2011. Id go pick it up if I were you!

Biggest Win of 2011

The Protester was Time Magazines Person of the Year in 2011, and with good reason. People all over the world took their complaints to the streets, and protested governments and institutions all over the world. The Occupy Wall Street movement took over the media and parts of the US like downtown New York City. Gamers also protested this year, with great results. The most notable protest was brought to my attention by a small group that called themselves Operation Rainfall. OR is comprised of a group of highly dedicated Nintendo fans. Their main goal was to get three JRPGs to be released in the United States. These three games were: Xenoblade Chronicles, Pandoras Tower, and The Last Story. Each of these games has been slated to be released in Europe, but not make their way over seas. OR banded together via Facebook and commanded a large following of RPG and Nintendo gamers to peacefully petition Nintendo to have these games released in the US. It turns out that it worked! In 2012, Xenoblade Chronicles will be released in the United States! So Operation Rainfall won a huge victory for fans of JRPGs. Now if that could only work for the PS3 version of Tales of Vesperia.

I could get into the best games of 2011, etc, but I figured Id leave it at this. I hope you all enjoy 2012 as much as I loved the gaming in 2011! Look for some new videos in the coming months!
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The 10 Best Movies of 2011 (That You Didn't See)

by graves

Its that time of year where every major critic and blogger is busy working on their best of the year lists. Personally, I love reading those lists but I get a little tired of reading about the same movies over and over again. You know what I mean. Every list is basically a variation of the same twenty movies or so. If I read one more sentence about how The Tree of Life is a visionary experience unlike any other I think I might lose my mind. I like to read these lists to find movies that I havent heard of rather than reading about the same Oscar Bait that hits cinemas every fall. So, it is in that spirit that I present my annual list of my ten favorite obscure films of the year. These are the films that slipped through the cracks, the ones that were missed by critics and general audiences alike. This was a good year for obscure movies and I was hard pressed to keep my list to ten. Now, lets take a look at the best movies of the year that Oscar will inevitably forget:

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Nerd Blerp's Gaming Gift Guide: Part 1

by Staub

Gamers! Its the holiday season! So as always Mike Staub is out to help you decide what type of gifts to get all of your gamer friends. As a gamer, I love getting surprise video games for Christmas but sometimes people just do not know their receiver well enough; while it still rules to get any game for the holidays, you want to make sure that youre buying the right game for the right person.

2011 has been one of the greatest years in recent gaming. There were so many great games that were released, it was hard to sift through all of them. I myself havent had the time to play Uncharted 3 yet and its tearing me up inside! 2011 began with a bang, and it sure ended with just as big of a bang with great games like: Arkham City, Skyrim, Legend of Zelda: Skyward Sword, and Skyrim. Oh lets not forget about Skyrim, Skyrim, and Skyrim (okay, Im done). This list is meant to ease your video game purchases and give you a clear head as you buy some excellent games for your friends, family, and co-workers.
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The Loss of GamePro and Video Game Print Media

by Staub

In a trend that is all-too-familiar these days, the 22 year veterans at GamePro have decided to stop producing both magazines and online content. GamePro was once at the forefront of the modern video gaming magazine and came up through the ranks of other popular gaming magazines like Electronic Gaming Monthly, who also had a period without production. Sadly, I feel as though we will continue to lose these 3rd party gaming publishers out there. I can't remember a time in my youth when I didn't constantly tear through issues of GamePro reading cover to cover. As someone who always loved some great gaming journalism its sad to see GamePro head the way of the dinosaur. I can speak for many of us here at Nerd Blerp, magazines like GamePro were part of our lives as kids, and young adults.

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First Impressions of Zelda: Skyward Sword

by Staub

When Zelda games get released my life tends to stop for a moment. I have been playing Zelda games since I was a kid, and have embraced it as one of my favorite series in gaming. Many of we children of the 80s and 90s have an appreciation for Zelda and her legend that precedes even its significance. Zelda is not just a game, but an experience, a lineage, and for many of us a beautiful representation of our own childhoods. So when November 20th, rolled around I made sure to get to my local Gamestop early, and jump right into the new adventure!

From the first few moments of Zelda: Skyward Sword, I felt immediately familiar with the characters and the objectives. You wake up (like in all Zelda games), and have to do a bunch of town work before you can have your big day against the town bully. We've seen this in most Zelda games since Ocarina, and this is no different. However, while feeling familiar, there was definitely a feeling of adventure that I have not felt from a Zelda game in a long time. Something about this game was different, even from the opening minutes of gameplay. Wii Motion-Plus did not rear its new head for a little while, but once that opened up, it felt even more unfamiliar. This was not another swing and slash Zelda game like Twilight Princess. Skyward Sword was unique, and classic at the same time. Nintendo has been on a great tear recently, combining their classic franchises with new updated gameplay style and elements. Skyward Sword also benefits from this mentality. The beautiful water-colored graphics pop off the screen unlike anything else. Link looks like an unholy combination between Wind Waker and Twilight Princess, and Zelda has a unique Nordic appeal. While their movements and expressions still seem quite Japanese (even more so in this game), Skyward Sword feels like a game that is for everyone!

The gameplay in Zelda: Skyward Sword is what differentiates itself from other games in the series the most. Wii Motion plus has added a gigantic depth to sword-fighting and the one-on-one combat is wonderfully difficult. You can find yourself spending quite a bit of time learning just how to attack that skulltulla (even though you're going to get hit a lot). Also, fighting armed enemies is another test of skill and intelligence as you need to hit them at exactly the right time, with exactly the right slice or poke. Motion Plus also adds to Nintendo's ability to create new and unique puzzles that have not been seen in Zelda games. After the first few dungeons I have yet to come across a torch puzzle, and I'm quite thankful for that! The puzzles in Skyward Sword feel incredibly fresh and beautifully original for a series that has been known for falling in the same puzzle-solving pitfalls. Wii Motion Plus does make Skyward Sword feel a little sluggish, but I believe that slow feeling actually increases accuracy and has since felt more and more natural with each hour spent in game.

What I do not care for with Motion Plus is that flying still feels messy. In Skyward Sword the player flies around The Sky above, The Surface on a large bird called a Loftwing. While flying has replaced the lion boat from Wind Waker, I still feel like it's a bother. Flying, while easy to control, feels somewhat inaccurate. I may just need to spend more time with that mode and fine-tune my skills, but right now it feels like the weak point in the game for me.

The environment in Skyward Sword is quite fun on the other hand. The Sky and Skyloft sit above the clouds which lie above what we know as Hyrule, and the people of The Sky know as The Surface. It's clear that the surface is Hyrule by looking at the world map. Once in Hyrule, the player can figure out that this world is grossly underdeveloped from a storyline perspective. The environments in Hyrule are gorgeous, and prove that this is what the Wii should have been doing over the past six years. Hyrule feels like it's either a world struggling to survive, or something that is waiting to be born or reborn. Since Nintendo is purposely ambiguous with when their Zelda games take place (they LOVE when people fight over Zelda continuity), it's hard to place when Skyward Sword takes place....even if this game feels like it would be first story in the series. The world of Hyrule feels and looks like a combination of the Hyrule from Ocarina and the world of Twilight Princess. I also enjoy the sky element of Skyward Sword, as it makes me feel nostalgic for other gaming gems like Skies of Arcadia!

As far as gameplay goes, Zelda: Skyward Sword does NOT disappoint. It's classic Zelda wrapped up with strikingly new Zelda. The soundtrack even feels different from other titles, and the look is something completely unique, more storybook than cartoon. It's clear that Zelda: Skyward Sword is a master class on everything that Zelda has created. Nintendo played a giant game of trial and error with the Zelda series, and Skyward Sword is the finished product. It's hard to imagine with The Big N will do with this series in the future, because Skyward Sword is the pinnacle of Zelda innovation. I won't make any outrageous claims that say it's better than Ocarina or A Link to the Past, but it's definitely the best Zelda game to have been released in the past 10 years.

What I liked: Swordplay! Sense of adventure, and the feeling that this game is going to be LONG! I like the look and the characters, and that Link and Zelda have an actual relationship other than boy saves girl. The game is incredibly fleshed out and it just feels plain WONDERFUL!The game is also on the difficult side, which is nice!

What I didn't: Motion Plus is great in most circumstances, but I still don't care for the bird travelling. Also, the Motion Plus fighting does take its toll on the ol' wrist.

What I loved?: Gorons are back...and that rules!

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The Best Superheroes on Netflix!

by Staub

Netflix is a joy. No we dont receive any sort of kickback from the stream machine every time I say that. Its true though, Netflix is a wonderful addition to any PS3, 360, Wii, PC, Television, Roku, or iPad/Pod/Wad. I cant get enough of watching some excellent television (Breaking Bad, The Walking Dead, orParks and Recreation) or great movies that I may have not seen yet. More recently, I have had the pleasure of helping my girlfriend get herself more into comic books. When a girl that you have very strong feelings for is headed down the right path and asks you for advice about The X-Men how could I not respond with, Sweetheart, I will show you the joys of the worldThrough NETFLIX!

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JoyStuck: What Great RPGs Need

by Staub

The long awaited Elder Scrolls V: Skyrim hits store shelves this Friday, November 11, 2011. Its a pretty huge release for an Elder Scrolls player like me. I wasted many man hours sitting in front of my television and finishing quest after quest in Oblivion, Fallout 3, and Fallout: New Vegas. Im not newcomer to Bethesda or their style of play, so when I first heard about Skyrim I became immediately enamored by something that could have possibly outdone all of these games. Since I have little time before Skyrim is unleashed upon the public, I wanted to talk about one of my favorite genres of games, the RPG, because Bethesda just does it so well.

The RPG is a unique beast, and gamers have argued over what makes an RPG an RPG for years, and we still have not come up with a complete answer. Some will argue that an RPG is more story driven and character driven than other games. They say that an RPG is a game that promotes story and environment over action, and is driven more by its narrative than its gameplay. In many aspects, I must agree. Others will state that an RPG relies within the mechanics of a game. In RPGs characters should improve statistically and grow as you move along throughout the story. Not only will the players skill get better, but the in-game characters will progress naturally and logically throughout the game. Both sentiments I must agree with, however, in todays gaming, there is a fine line that separates RPGs from the rest of them. We have RPGs that feel like shooters, RPGs that play like action games, and RPGs that offer turn-based combat. Despite their inherent differences in style, all RPGs have similar features that make them great.


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kirby review

by Staub

Let me get this out of the way first. I'm not an avid Kirby player. I never played Kirby's Dreamland on the Gameboy, nor had I played Kirby's Dreamland 2 or 3. I rented Kirby's Adventure once from Blockbuster and did the same for Kirby's Superstar. I have played a good deal of 2010's Kirby's Epic Yarn, but in the world of Kirby, I'm a relative novice. I do appreciate a great game when I play it though, and Kirby's Return to Dreamland is just that. As you may have seen here at Nerd Blerp, I have been talking up this game for quite some time. The second I put my hands on it at NY Comic Con 2011, I wanted it. Luckily, a trip to gamestop and a birthday gift later, and I've been able to hack my way through the wonderfully colorful environments of Dreamland, for what feels like the first time.

Kirby wraps up the trifecta of re-imagined classic platformers from Nintendo. In 2009 New Super Mario Bros. Wii, taught us how to love Mario again, while hating our friends. Donkey Kong Country Returns showed us that in new hands, DKC can be better (and more difficult) than it ever was. Lastly, we get Kirby. He's the oddball, the weird kid, and the loveable outcast of the Nintendo world. Even though his games have shared a great appreciation from their fans, Kirby seems to have been lost to the universe of Smash Bros. as a Smash character, and that's all. Kirby does have a fan base, but typically you don't hear too much talk about the pink puffball when gamers talk about the essence of platforming games. He is lost among the Marios, Sonics, and Donkey Kongs. It's unfair, because as Kirby's Return to Dreamland will prove, this little dude is hungry and ready to take on his competitors!

Kirby's Return to Dreamland is a fun, easy, game that does not scream hardcore by anyone's standards. The game spans five different worlds and while there are collection items to pick up, it's not nearly as frustrating to find them as it was to do so in New Super Mario Bros. Wii. What many critics may say is a gigantic setback is what makes Kirby much more enjoyable, in my opinion. The game is quite simple, and Kirby's abilities make it incredibly difficult for him to meet his end. He can jump forever, take abilities of his enemies, and while he does lose life by getting hit, it's more common for the player to accidentally fall down a pit, than to be beaten to death. Kirby's ease, is not a setback, but something to make the game more enjoyable for a broader fan base. I would have loved for an ability to increase the difficulty level, but sometimes you don't get that luxury.

To call Kirby anything more than a nostalgic, platformer would be incredibly wrong, but that does not make Kirby a bad game in any mind. The game is a classic romp through familiar territory, and as I've said before, it's a game that both capitalizes on nostalgia but isn't afraid to try out a few new things. It's quite the enjoyable game and has some of the most fun multiplayer I've played in years. Kirby's Return To Dreamland even has an excellent selection of minigames that can be unlocked, so if you get bored of the normal stages there's still more to play!

Unlike New Super Mario Bros. Wii, you will not find yourself arguing with your teammates. In Kirby's Return to Dreamland, players can choose to play as Kirby (in an assortment of colors), King DeDeDe, Waddle Dee, or Meta Knight. Each character comes with their own abilities and while they all move somewhat similarly, each other character feels just a little different. Playing co-op is a dream when compared to New Super Mario Bros. Wii, and it'll probably NOT end friendships, relationships, or families. What makes Kirby's Return to Dreamland so great is that it's a good time. Some games try too hard to be serious, others go in the opposite direction. HAL Laboratory and Nintendo have made a brilliant 2.5D platformer that does one thing, and does it very, very well. Kirby's Return to Dreamland was the perfect finishing touches to Nintendo's rejuvenation of the 2D platformer. In a world where everything is getting blown up by super soldiers, and mythical gods, it's nice to be the all-powerful puff ball. What makes Kirby even better is that his indestructibility comes in a nice cotton-candy shell!

What I liked: It's Fun! It's simple, and it's classic. The gameplay is easy to pick up and easy to enjoy. Playing with 4 players was one of the most relaxing and hilarious co-op experiences I've had in a long time. It allows for incredibly quick co-op, and doesnt feel like a chore while playing with other players. Its a very positive experience for a 2D co-op platformer.

What I didnt't: It IS too easy sometimes, and ultimately it makes the game feel short. I would have loved for was a change in difficulty level, or some more expansion or exploration. Even though I enjoyed my time with Kirbys Return to Dreamland, I cant help but to feel like its missing something.

Undecided: Since I'm not the most experienced Kirby player, I'm not sure how this game will stack up against other games in the series. It's clearly not as original a game as Kirby's Epic Yarn, and may be too commonplace for many fans. I know that I loved this game, but I'm not sure how hardcore fans would like the game.

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