Rise From Your Grave: e.Sheep Music Edition !

by ElectricSheep

After an extremely lengthy hiatus from productivity, I'm here to say that I've solved some puzzles of life and am back with a vengeance. I could also say that I longed to revisit this audience, but that would be an overt lie...JUST KIDDING, though I've been having too much fun beating the skittles out of Gotham's most infamous villains in Arkham City. It's good to be back, and to re-acquaint one another, here's a condensed list of some incredible game music that I feel is just gosh darn swell (in no particular order, except for the number one position since it's aural ecstasy):

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Rise From Your Grave: Bad Popcorn Edition!

by ElectricSheep

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Deadpool + Michael Jackson = Win

by ElectricSheep

Check out this hilarious video we filmed from this year's Comic-Con !

Dance you fools, DANCE !

Dancing Deadpool! Squad from Nerd Blerp on Vimeo.

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Microsoft Rides the Rainbow

by ElectricSheep

I used to associate rainbows with extremely frightening children, and/or overly phallic mythological creatures (don't judge me!); however, not too long ago, my infantile views on the matter were torn asunder, due to one man and his visceral affinity for nature:Paul Vasquez. Though, you may know him as:

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Google Erf: A Public Power, or Nuisance

by ElectricSheep

In the past recent months there have been many conversations brewing about the legality of Google's street cameras, in regards to the potential violation of privacy (see this & this). However, this time, the problem is much greater and dangerous in scope.

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Predators Review!

by ElectricSheep

I'm not entirely sure what compelled me to abuse my senses and pay money to view the new Predators film (oddly starring a former pianist). Deep down, I knew it was to be, well...another Predator movie: ridiculous, trite, campy, and just downright messy in every way. To be clearer, I was yearning for some sort of reprisal from my favorite actor Danny Glover (honestly, the best person on this earth see, this and this). Instead of him, there is a heterogeneous amalgam of racial stocks, we refer to them as Hollywood actors, or those who display emotions through any combination of yelling/crying/laughing, while on film. (My personal favorites being Mahershalalhashbaz Ali, and Louis Ozawa Changchien. I won't tell you who they play, because if you see the movie you will become immediately aware of their respective roles and of my gripe with the existence of overtly racial delineations).

Though, this could be the foundation that the films absurdity is built from, and then enjoyably developed. While the recent AVP series was unintentionally shit, Robert Rodriguez has intentionally made this film an 80's mockery. The melodramatic performances and grandiose action sequences are so mimetic of the original, that you are able to let your preconceived expectations drift away and instead, succumb to the mass ridicule as it unfolds. This film accomplishes exactly what Rodriguez created in Desperado, From Dusk 'til Dawn, and Planet Terror: action packed nonsense. From beginning to end, I just couldn't help but feel delighted at this modernly constructed movie; thankfully caught in an older/lovelier time of cinema. It's every bit as hilarious and American as its predecessors, yet it is comfortable with being so.

If you are a fan of the series, be aware, the ending scene will having you giddy and churning with laughter. Believe me when I say that this is a great direction for the franchise, and you will be surprisingly entertained! If you are on the fence, and just may want to see some shit explode, you will also not be disappointed.

Truly, don't expect anything extraordinary, as it is a movie about creatures facially similar to John Travolta and anglerfish with protruding mandibles.

Here's a list of questions that shouldn't spoil a single moment, but may accidentally:

  1. 1) Why is a character, that has been living stranded and alone, remain to be severely overweight?

  2. 2) Do you think the Predator creatures are failures as hunters?

  3. 3) Who has done more steroids to prepare for their respective leading roles: Arnold or Brody?

  4. 4) Was Gopher Trace a whiny annoyance? If yes, will he always be?

  5. 5) When is a new Robocop coming out?

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Zelda Redux!

by ElectricSheep

I've always been a huge fan of games published by Atlus (e.g. Demon's Souls, Odin Sphere, and Snowboard Kids-- amazing n64 game!!!). So, when I saw that Atlus had published this odd looking game, 3d Dot Game Heroes, I was slightly mislead into thinking it was going to be a failed iteration of those Create Your Own RPG monstrositiesfound on most consoles (see RPG Maker). Though, I'm not sure what really gave me this impression, other than the silly looking cover.

Anyway, I decided to burn $.41 on it, regardless, because I'm an irrational spender --and yes, 41 cents is all it cost due to a convenient $15 gift card and two coupons. After 10 minutes of getting my groove on with this game, I realized how amazing/hilarious 3D Dot Game Heroes is, and how entertained I was.

To keep this review simple and concise, if you have ever played any game in the Zelda series, then buy this. I would say it is a homage to Zelda, but that would be entirely too modest. This is more of a pastiche in every sense; an pairing of refinement and simplicity. The game makes its referenced history immediately noticeable (e.g. by using verbatim lines from The Legend of Zelda), and builds off of it in a humorous and silly manner.

For example, within the first 15 minutes, you are given control of a sword which is 5x as large as your character (and as I read, it becomes about 5-10x as large as that). As soon as I was done laughing about the absurdly gigantic sword , I did what any person would do, and found a bunch of bunnies I could slaughter with it.Ohhh soooo gratifying! If there is one thing that will compel me to play this game until the finish, it will be to have a sword that branches the entire screen and kill at least 20 innocent rodents in one swing.

The menu layout (classic Nintendo text entry boxes), the dialogue between characters,the vague storyline, and the unrelenting aural fanfare, all instill nostalgic feelings of simplicity and enjoyment. I can't recommend this game more, especially to anyone who is currently playing LEGO Harry Potter. If you STILL have yet to purchase a PS3, I wouldn't yet. Borrow your rich friend's console and play this now!

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A Whispering World Can Still Ramble

by ElectricSheep

I remember sitting in my basement as a child, trying to remember how to enter commands into DOS because Sam and Max: Hit the Road absolutely refused to start. Fearfully, I pleaded with my father to just do it for me, and after a handful of dismissals, he effortlessly made the game run in all its 320 x 200 glory. My eyes were in a state of constant fixation, watching as the brilliant colors invaded the bleak black screen...nor the cool touch of the cement floor on my feet, the incessant shuffling of my family above, or the secluded atmosphere of a murky basement, could rip my pleasant attention from that glowing screen.

There was, and still is a vulnerable spot at my core for point-and-click adventure titles; I don't think it's a genre I could ever walk away from, as I grew up with it and it's part of what helped shape my initial love for video games.

As simple and confined as these games are, when considering most modern games, they have anuncanny ability to attract my attention and circumvent stagnation, drawing me further and further in without complicated controls or intensely realistic graphics. When I heard about the relatively new game The Whispered World, by the German based Daedalic Entertainment (a throwback to theclassic Sierra/Lucasarts adventure titles), my heart went into an uncontrollable rhythm. I absolutely couldn't wait to get my hands onto it, lock myself away, and be completely absorbed into the beautifulambiance from the screen shots.
Disappointingly, the game was certainly not what I initially thought it was to be; maybe I expected too much from an outdated and dying genre. Every facet of a traditional adventure title was there, but it felt foreign to me.
From an aesthetic standpoint, The Whispered World was visually engrossing and downright one of the most stunning games I've viewed in years. Being purely hand drawn, almost reminiscent of late 70' s cartoons, the game's world comes alive from all the dedication and hours put into its conception. Just for a comparison, I went and loaded up one of my all time favorite adventure titles, Full Throttle (my love for motorcycles is definitely Ben's fault!) and laughingly had to turn it off because I hadn't realized how far simple 2D artwork had progressed.

Regardless, TWW delivered one of the most visually visceral experiences I've ever come acrossand when combined with the whimsical music and tone, the game becomes a gravitational force for the senses.

Though, that is where the delight ended. I found the story (not wholly convoluted), contrived and lackluster. I won't spoil anything, but even the ending moments didn't surprise me thoroughly. I wanted to be taken up and down, challenged and enthralled by the narrative, but it just didn't deliver. Part of what made the classic adventure games by Lucasarts dominate the canon, was that they contained whit, satire and intriguing story all in one. They knew when be silly, when to hunker down, and when to draw upon your emotions. TWW's ultimately 'serious' approach detracted from the playful animations and character designs. The verbose and dreary dialogue elements from the main character Sadwick(a sad child clown), in regards to everything he comes into contact with, become a bit too much, especially given the fact that Sadwick'scharacter is as unfortunately constructed as two dimensionally as the backgrounds. Even the progression of puzzles seemed a bit off at times, they were a bit odd in construction or implementation (not too difficult, just sometimes absurd in execution).
Ultimately, the game isn't an utter disappointment, as there are some thrills along the way and I did find myself completely taken in by the created world (even after Sadwick's annoying English voice acting raped my ears). However, I wouldn't really recommend this to anyone not a fan of the genre, as it is something to marvel and learn from at the same time.

I would, on the other hand, uniformally recommend Machinarium, by Amanita Design. The game came out earlier this year, and is equally
as beautiful in construction to TWW, if not more convincing of its world. The game uses the eerily crafted backgrounds and short animations to further the storyline (instead of traditional dialogue) and gives some very challenging puzzles along the way. The main character is also innocently lovable and draws you in without even uttering a peep (well, maybe a clank or beep here or there). Even if you detest the genre, give it a try, as it may surprise you!
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